﻿namespace SharpGL.SceneGraph.Primitives
{
    /// <summary>
    /// a Folder is used to organise scene elements.
    /// </summary>
    public class Folder : SceneElement
    {
        #region Public Constructors

        /// <summary>
        /// Initializes a new instance of the <see cref="Folder"/> class.
        /// </summary>
        public Folder()
        {
            Name = "Folder";
        }

        #endregion Public Constructors
    }
}
